What you walk away with

  1. A platform decision, native or Flutter, made on evidence about your users, hardware needs and release tempo.
  2. Typed, tested state, navigation and data layers a small team can ship updates on.
  3. Analytics, crash reporting and performance tracing wired in from the start.
  4. A release prepared for store review, including the account-deletion, privacy and metadata requirements the stores enforce.
  5. A maintenance plan for OS upgrades, dependency updates and a steady release cadence.

What it covers

Native iOS
Swift and SwiftUI apps built to feel at home on the platform, with the OS-level integration and performance that only native delivers.
Native Android
Kotlin and Jetpack Compose apps engineered for the breadth of Android devices, not just the one phone on a designer's desk.
Cross-platform with Flutter
One typed codebase shipping a consistent product to iOS and Android, when speed to both stores matters more than platform-specific polish.
MVP to the stores
Scoping the smallest honest version, building it, and steering it through App Store and Google Play review: the part most teams underestimate until the rejection email lands.
Backends and APIs
The services an app runs on: auth, sync, push and well-designed APIs, often shared with a companion web application so one backend serves every surface.
Maintenance and evolution
OS-version upgrades, dependency hygiene, performance budgets and the steady release cadence that keeps an app alive instead of abandoned.

Native or Flutter

There is no universally correct answer to native versus cross-platform, and anyone who gives you one without asking about your product is selling, not advising. Native earns its cost when you live at the edge of the hardware: deep camera work, heavy graphics, tight OS integration. Flutter earns its cost when one team shipping to both platforms quickly matters more than the last few percent of platform feel.

We take our own advice. Wings & Prayers, the aviation trivia game we developed for Micostuff, is built in Flutter: a single typed codebase with a rule-checked leaderboard, live on Google Play, with the iOS build coming from the same code and not yet in the App Store. When the value is in the game system rather than deep per-platform hardware work, one codebase is the correct call.

One studio means the engineer who scopes that decision builds it, and is still in the codebase when a release has to go out under pressure.

How the work runs

Every engagement moves through the same five stages, with one team throughout.

  1. Understand

    A first conversation and a look at what already exists: your position, your customers’ path, your traffic and your technology.

  2. Define

    Positioning, scope and architecture decided deliberately and written down, so everyone knows what is being built and why.

  3. Design

    Brand, content and interface designed together, against those decisions rather than the fashion of the month.

  4. Build

    Built with speed, accessibility and security as requirements, and reviewed on a staging site before anything goes live.

  5. Improve

    Launch is the start. We measure what matters, fix what drifts and report in plain language.

How an engagement runs

Further reading

Mobile apps: common questions

Should we build native or cross-platform?

It depends on the product, and we will give you a real recommendation rather than a default. Native (Swift or Kotlin) wins when you need deep hardware access, heavy graphics or a feel that is exactly right for each platform. Flutter wins when one team shipping to both platforms quickly matters more than the last few percent of native polish. The full trade-offs are in our Flutter versus native breakdown.

Can you take an app through store review?

Yes. Wings & Prayers, the aviation trivia app we developed for Micostuff, went through Google Play review with us, with privacy and terms pages and a web form players can use to request account deletion without opening the app. Both stores have rules that are easy to trip over: Google Play requires an in-app path and a web link for account deletion when an app lets people create accounts, and Apple requires that account deletion can be started inside the app. We plan for those requirements from the start rather than discovering them in a rejection email.

Do you maintain apps after launch, or just build them?

We strongly prefer to stay. An app nobody maintains starts to break as iOS, Android and the stores change their requirements. We offer ongoing maintenance, covering OS-version upgrades, dependency updates and a steady release cadence, because that is where an app's real lifetime value is won or lost.

YOUR NEXT CHAPTER

Tell us what you're building.

A few lines about the idea, the business and what is getting in the way.

DISCUSS YOUR PROJECT
Good work starts with a conversation. No brief needed. A few lines are enough.